If you want to use file names which are longer than 8 characters then the specified file has to be enclosed in quotes ('') and the full path has to be given.Īssigns a second logical name to an already existing sound. Just write the two names on one line in the file, the logical name (that is, the name that it uses in the other commands here, in the game or in other lumps that use sound name) first and the lumpname of the sound that is to be used second. This means that you do not have to - in fact you must not - copy all information from the original SNDINFO lump if you want to change something.įor many commands, using * as the sound name will mean that the command will apply to all sounds that do not specify otherwise. All SNDINFO lumps found are read in WAD directory order.
The names by which the predefined sounds are referred to in SNDINFO are fairly self-explanatory, so we will not cover them now. It allows any sound referred to by its lump name (DSSAWHIT, DSBAREXP, etc.) to be associated with any game event sound such as player pain, death, and revealing of secrets. SNDINFO contains many sound-related definitions. For more information on this article, visit the SNDINFO page on the Doom Wiki.